// 
// GeneralObject.cs
//  
// Author:
//       Tomas Vondracek <tomas.vondracek@gmail.com>
// 
// Copyright (c) 2009 Tomas Vondracek
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;
using OpenTK.Graphics.OpenGL;
using OpenTK;
//using OpenTK.Graphics;

namespace Game.Objects
{

	public class GeneralObject
	{
		Vector3 position;
		Vector3 rotation;
		Vector3 scale;


        public GeneralObject()
            : this(new Vector3(1, 1, 1), Vector3.Zero, new Vector3(1, 1, 1))
		{
			
		}
		
		public GeneralObject (Vector3 position, Vector3 rotation, Vector3 scale)
		{
			this.position = position;
			this.rotation = rotation;
			this.scale = scale;
		}
		
		public virtual void Render ()
		{
			GL.LoadIdentity ();
			
			GL.Rotate (this.rotation.X, Vector3.UnitX);
			GL.Rotate (this.rotation.Y, Vector3.UnitY);
			GL.Rotate (this.rotation.Z, Vector3.UnitZ);

			GL.Translate (this.position);
		}
	}
}